Thanks! Been a while since I posted forgot the best location for such things. RE: rxdata / rvdata to text (YAML) - MechanicalPen - 08-26-2017 And rather than being in resources, I moved it into our TOOLS forum and applied a 'Tools-Other' flag. RE: rxdata / rvdata to text (YAML) - DerVVulfman - 08-26-2017 Just use a tool to decode them into the proper character map.) I'm using it to translate RPG Maker XP games! (protip this tool will encode most non-ASCII strings as base64 encoded binary. Give it a try it you think it'll help you. You can save time navigating menus or use the tools for its original purpose and collaborate on an RPG with your friends, letting Git or some other data versioning system merge all your edits into one playable game. The confusingly named RMXP Plugin System can extract all files from your XP, VX, or VXA projects into. Or change all usages of one music file to another. Maybe you want to find-replace all your dialog to change a city's name referenced in plot. If you are anything like be you'll sometimes want to go outside of the editor to change things. Rxdata / rvdata to text (YAML) - MechanicalPen - 08-26-2017 +- Thread: rxdata / rvdata to text (YAML) ( /thread-7088.html) Rxdata / rvdata to text (YAML) - Printable Version
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